whyequalsemexplusbee:

Dungeons and Dragons, but your character must be a self insert, and class is determined by your current abilities

Barbarian Must have a demonstrable temper, go off I guess 
Bard Must be able to play an instrument
Cleric Must be involved in a religious organization
Druid Must have demonstrable knowledge of, or passion for nature 
Fighter Must beat the DM in physical combat (hope your DM’s a wimp) 
Monk Must practice a martial art 
Paladin Must have a cause that one actively supports 
Ranger Must be able to fire a kind of ranged weapon accurately 
Rogue Must sneak up on the DM (Hard mode: steal their dice) 
Sorcerer Must have a powerful family heirloom 
Warlock Must work for a powerful entity (Corporations, The Government) 
Wizard Must have a College Degree or a 3.0 GPA 

If you can’t be any of these you start as a commoner, and may become one of these classes when you finally satisfy these conditions.

prokopetz:

Three types of D&D classes:

  • Those that derail the adventure by saying “I’m gonna kill it”
  • Those that derail the adventure by saying “I’m gonna steal it”
  • Those that derail the adventure by saying “I’m gonna fuck it”

prokopetz:

Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like, the local innkeeper wants those giant spiders chased out of her basement, but the spiders are claiming adverse possession on the basis that she hasn’t cleaned the place in literal decades, and now you’ve got to figure out how squatter’s rights apply to cave-dwelling arthropods.