Dungeons and Dragons, but your character must be a self insert, and class is determined by your current abilities
Barbarian Must have a demonstrable temper, go off I guess Bard Must be able to play an instrument Cleric Must be involved in a religious organization Druid Must have demonstrable knowledge of, or passion for nature Fighter Must beat the DM in physical combat (hope your DM’s a wimp) Monk Must practice a martial art Paladin Must have a cause that one actively supports Ranger Must be able to fire a kind of ranged weapon accurately Rogue Must sneak up on the DM (Hard mode: steal their dice) Sorcerer Must have a powerful family heirloom Warlock Must work for a powerful entity (Corporations, The Government) Wizard Must have a College Degree or a 3.0 GPAÂ
If you can’t be any of these you start as a commoner, and may become one of these classes when you finally satisfy these conditions.
Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like, the local innkeeper wants those giant spiders chased out of her basement, but the spiders are claiming adverse possession on the basis that she hasn’t cleaned the place in literal decades, and now you’ve got to figure out how squatter’s rights apply to cave-dwelling arthropods.