Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like, the local innkeeper wants those giant spiders chased out of her basement, but the spiders are claiming adverse possession on the basis that she hasn’t cleaned the place in literal decades, and now you’ve got to figure out how squatter’s rights apply to cave-dwelling arthropods.