Scott “The Angry GM” Rehm espouses wisdom weekly on how to run tabletop roleplaying games. D&D in particular, but most of his advice applies generally. I want to start running D&D games again, and I be very good at what I do. So, for my own assistance, and here for anyone else who might like it, is an index / introduction to The Angry GM’s articles, organized in a way useful to me. Maybe it’ll be useful to you too.
Running Games
The very basics
Important skills
- Pacing
- Running your first session
- Session structure
- Non-player characters
- Opportunity costs and trade-offs
- Dealing with death
- Your Game Mastering credo
- Different kinds of fun
- Adopting a new group
- Published modules (when I won a prize for being “the least worst person ever to Ask Angry Anything!”)
- Planning and preperation
- Tone and what’s possible
- Atmosphere
- Creativity exercises
Campaigns
Adventures
- Exploration lessons from Metroid
- Adventure basics
- Structure
- Resolution
- Motivation
- Backstory
- Challenge and difficulty
- Three types of structures
- More on sandbox games
- Coming up with ideas
- Mystery stories
- Making wilderness travel matter
- A fragile premise
- Rest in regard to adventuring days
- Faction powers and planning
Scenes
Encounters
Combat
Building the Megadungeon
- Intro
- Adventuring days
- Awarding Experience Points
- The critical path
- Gating
- Backstory
- Plot and story beats
- The master plan – math
- The master plan – plot
- Flowchart
- Mapping encounters
- Trashing work
- A map
- Map tour part 1
- Map tour part 2
- Design philosophy
- Asset libraries
- Random encounters
- Reward and punishments
- Map rules
Other interesting thoughts
- Defining roleplaying
- The Metagame
- When you can’t lie
- Experience points and rewards
- GMs and players are playing different games
- Passive and active skills
- Abbreviating stat blocks for D&D 5e
- Alignment
- City mapping
- How to publish D&D content
- Reflecting on D&D 4e
- Probability
- Slow decisions
- What’s a class good for? (Which might suggest you could change what classes are available for world building / tone purposes)
- Running a game for an evil party
- The non-problem of comfort zone / Too much loot
- PC conflict
- Alignment again / Encounter balance in 5e
- Try to make Intelligence and Charisma not terrible
- Psionics (and tone)
- Critical hits
- Damage rolls
If you like this, consider supporting his Patreon (I do, but only a little). I’m not affiliated with The Angry GM, just a fan.
Scott, if you happen to read this, thanks for all you do!